include("shared.lua")



function ENT:Initialize()

centr = self.Entity:GetPos()
em = ParticleEmitter(centr)

	for i=1, 2 do
		local part = em:Add("effects/strider_muzzle",centr)
		local part1 = em:Add("effects/strider_bulge_dudv_dx60",centr)
	    local part3 = em:Add("effects/combinemuzzle2_dark",centr)
	 
          part:SetDieTime(10000)
          part:SetLifeTime(0)
          part:SetStartSize(25)
          part:SetEndSize(25)
		  
		  part1:SetDieTime(10000)
          part1:SetLifeTime(0)
          part1:SetStartSize(25)
          part1:SetEndSize(25)
				
		  part3:SetDieTime(10000)
          part3:SetLifeTime(0)
          part3:SetStartSize(25)
          part3:SetEndSize(25)						
		
	end

 em:Finish()

end

function ENT:Draw()
	--self.Entity:DrawModel()  --Eh we dont want to see a model.
	self.Entity:DrawShadow( false )
end

function ENT:OnRemove()

end


function ENT:Think()

end

-- <3 Zach
